Gameplay programming
Player abilities, AI behaviors, combat, and UI integration for shipping titles.
Independent game & software contractor · Est. 2014
Pernicious Games provides gameplay, systems, and Unreal Engine programming to game studios, with contract credits on Borderlands 3 and Borderlands 4. The company also develops its own games, engine technology, and open source software.
downloads across published World of Warcraft addons
AAA contract credits: Borderlands 3 and Borderlands 4
plugins, tooling, and platform-layer systems
01 / Services
Contract engineering for games and software, spanning gameplay features, core systems, engine plugins, and standalone applications.
Player abilities, AI behaviors, combat, and UI integration for shipping titles.
Save systems, serialization, platform layers, and performance-sensitive C++.
Consulting and custom plugin development for Unreal Engine 5, including cross-platform and asynchronous systems.
Client/server applications, libraries, and tools outside of games, in Lua, JavaScript, C#, and C++.
02 / Selected work
Contract gameplay and systems programming on Borderlands 3 and Borderlands 4.
Consulted on and built a cross-platform, asynchronous savegame plugin for Unreal Engine 5 — non-blocking saves across PC and console targets.
World of Warcraft addons written in Lua, led by IceHUD, that have collectively passed ten million downloads and been maintained across many expansions.
A custom C++ game engine for 2D projects targeting Windows, macOS, and Linux — the foundation for Pernicious’s own titles.
Upstream fixes and features contributed to widely used open source projects, including Protocol Buffers, Gitea, and libgit2.
An open source JavaScript and C# library for communicating with and automating Pentair pool controllers.
Designed and built a server and client application that manages schedules for recreational sports teams.
In development
Between contracts, Pernicious is building its own game for Windows, macOS, and Linux — something smaller and more fun-first than the average AAA title, running on the studio's in-house C++ engine.
03 / Contact
For inquiries about Pernicious Games or any of its projects:
[email protected]